

Because of the short cooldown of this power, an Engineer can use it to "lock up" almost any single enemy by keeping a drone attacking it continuously. Once the drone attacks an enemy, the enemy will ignore all other targets and focus exclusively on the drone until it is destroyed. The drone is a great tool for forcing enemies out of cover and preventing them from hiding. Drones can be used against any targetable enemies, including ones behind cover. If a target is not selected, the drone spawns next to the player, automatically chooses and engages a target. Targeting the power on an enemy causes the drone to spawn next to that enemy-behind it if possible-and attack immediately. The short cooldown means that an Engineer can have a drone present on the battlefield at all times. The Engineer's signature power and arguably its most useful one. In this way, Incinerate may be a great alternative to Overload.Ĭombat Drone Main article: Combat Drone

Even a weaker Incinerate can be used to the same effect if an enemy has little shields or barriers remaining. Note that a well upgraded Incinerate will be able to destroy the weak shields or barriers of certain organic enemies and also do extra damage to their health. Incinerate can be arced around some types of cover, sometimes making it possible to finish off an enemy that retreated behind cover with a well-aimed shot. However, it is ineffective against unprotected synthetics, doing much less damage to their health. It will also explode unprotected flamethrower-wielding enemies the same way as Overload, though with the added benefit of being able to arc round cover.
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Incinerate can also be a useful close-quarters attack due to its ability to stun enemies and leave them vulnerable to further attacks. In this way it can be used (quite literally) as an effective "panic button", stunning enemies for a few seconds and allowing Shepard to retreat to cover if under heavy fire. It also makes unprotected organics panic for a few seconds, which causes them to stop shooting and stand up out of cover or knock them to the ground. Note that even if an enemy has a single point of armour left, Incinerate will damage the enemy's health but not stop their regeneration. One of the Engineer's most useful powers, Incinerate is effective against armor and unprotected organic enemies, and also permanently stops regeneration when it hits an unprotected organic. Overload is one of the most useful powers against synthetic enemies and against flamethrower-wielding enemies, since the Engineer can prevent them from getting too close. Overload is also capable of detonating explosive crates and will make unprotected enemies with flamethrowers explode instantly. This power hits its target instantly and cannot be arced around cover, which makes it effective only against enemies who are in the open. The Engineer's primary counter to shields and unprotected synthetics. Powers Class powers Overload Main article: Overload The Engineer is comparable to the battlefield controller of most other types of RPGs.
MASS EFFECT 2 BEST CLASS FULL
In short, while an Engineer cannot expect to charge headlong into a room full of enemies and win, a bit of tactical planning allows this class to be one of the most capable in the game. The various cybernetic upgrades that become available are also a good investment because of the Engineer's low health. The most valuable upgrades are the tech upgrades that become available over the course of the game. Engineers also have Overload and Incinerate to deal with shielded, armored, and regenerating enemies, leaving only barriers to require squadmate or bonus power help. The Engineer's Combat Drone power allows them to "lock up" at least one enemy continuously, wearing away its defenses and drawing its attacks to the expendable drone rather than allies or the player. The Engineer's strengths are stripping away defenses, dealing direct damage with powers, and distracting or disabling enemies. This greatly upgrades the Engineer's ability to dish out damage, even if it is at closer ranges. The Engineer has access to submachine guns, heavy pistols, and heavy weapons. The main differences from Mass Effect to Mass Effect 2 for the Engineer is that the Engineer has access to more weapons, different powers, and can easily tie up enemies in battle.
