


You’ll also be able to pull ammo out of there, and of course they can do likewise. You spawn with one grenade, but can run to your team mate and get two more out of his backpack. Also, you come to rely on your partner for supplies. So if your partner’s got a clear view of a couple enemies, you’ll see their silhouette through walls. It’s basically a visual overlay that will show you anything of importance that your partner can see. Another integral factor is the gps system. Someone to watch your back is absolutely crucial, especially when the opposition is also more than likely a pair.

It was stressed that being in a pair isn’t required to play, but it actually is if you want to stand any semblance of a chance. The kicker, of course, is that you’re not just you. You run about the map and the winner is the one who racks up the most kills. The territory is very familiar for anyone who’s played any shooter with a multiplayer mode.
#ARMY OF TWO MASKS CUSTOM FULL#
Extraction, the pre-order-only mode that is equal parts Horde from Gears of War 2 and the map progression found in a Left 4 Dead campaign, also has a similar setup with two pairs comprising a full team. Warzone, where teams will face several different objectives within one match, involves two teams of four, but pairs are still established within them. Control gives a little more objective and makes the pairs fight for control points. Co-op Deathmatch almost speaks for itself, pitting up to five duos against each other and seeing who rocks the most pairs of faces. Thus, every multiplayer mode we played linked you with a buddy. The difference, of course, is that instead of a 12 hour narrative being the drive, it’s now to have that first place spot at the end of a much more intense and unpredictable battle. Talking out strategies, checking each others’ six, and coming to trust and depend on each other are absolutely crucial. The team wants you to work with a pal just like you would in their single-player campaign. The core of the multiplayer was to bring that co-op experience to the big arenas. I left pleasantly surprised, hoping more people give it a shake than I fear will. It raises my eyebrows to consider this game with those modes, and fortunate that EA Montreal was willing to give me a hefty chunk of time with most of what they have to offer us next month. The main difference here is you’re almost always heavily discouraged to go it alone. Not content to just offer two friends some missions with a little dynamic combat, and not satisfied with the offerings in the first game, this one is coming loaded with ways to squash competition and triumph in ways only competitive multiplayer action can. But what doesn’t seem so obvious is that the sequel is packing in a pretty damned heavy dose of competitive multiplayer modes. Of course there would be a sequel, and of course there are high hopes that the tag team dynamics will be even better and get even more people excited, myself among them. It’s established itself as one of the stronger entries in the co-op multiplayer arena, taking on the likes of games like Gears of War or Left 4 Dead with a strong presence. Army of Two is still a relatively new franchise that has a lot of promise but still a lot to prove. It was impossible not to be skeptical going into this one.
